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- 6 Enchanting Realms to Unleash Adventure

6 Enchanting Realms to Unleash Adventure
Spellfire Alpha offers two exciting Introductory card decks, each consisting of 25 cards. Every card holds the power to be a game-changer, and understanding its features is truly valuable. Let's look into the Realm cards of the 1st Introductory deck.
Undead Island
- World: Frozen Fire
- Element: Water
- Features: Collectible. Champions need to pay the price to pass the Charon - sacrifice a card to enter the Island.

The Castle of Saneb
- World: Frozen Fire
- Element: Air
- Features: Part of Mount Gundabaden (11/Prime). Home of Saneb (323/Prime). The maximum Hand size for this player is increased by 1.

Malignant Sea
- World: Holy Deadlands
- Element: Water
- Features: This Sea is so magnificent that during phase 3 it can attract any Hero in play and kill it (discard) with its contaminated water. The realm discards too.

The Valley of Crossroads
- World: Frozen Fire
- Element: Earth
- Features: Part of Mount Gundabaden (11/Prime). When this realm is played, draw 1 card. This will help you to choose your game strategy.

Exiled City
- World: Holy Deadlands
- Element: Air
- Features: Home of Exiles. Only flyers can attack this floating realm.

Orc Town
- World: Wet Deserts
- Element: Water
- Features: Home of Orcs. Player's orcs get 1 levels when this realm is in formation.

Look forward to learning which champions, magical items, artifacts, and support cards are in the same deck too!